F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This is a web page consisting of an overview and two illustrations of practice on the GeogSpace website, a resource for teachers. The illustrations are designed to help teachers develop mastery of the aims and basic ideas of the Australian Curriculum: Geography, and the ways in which it develops general capabilities and ...
This is a web page consisting of an overview and two illustrations of practice on the GeogSpace website, a resource for teachers. The illustrations focus on collecting, recording, representing and analysing information. Illustration 1 supports students in identifying the places they live in and belong to, and in describing ...
This is a web page consisting of an overview and four illustrations of practice on the GeogSpace website, a resource for teachers. The illustrations relate to the Geographical Knowledge and Understanding, and the Geographical Inquiry and Skills strands of the Australian Curriculum: Geography. The four illustrations investigate ...
This is a web page consisting of an overview and two illustrations of practice on the GeogSpace website, a resource for teachers. The illustrations relate to the Geographical inquiry and Skills and the Geographical Knowledge and Understanding strands of the Australian Curriculum: Geography. In Illustration 1, year 7 students ...
This resource is an overview of Adobe tools and services available to DoE teachers and students. It highlights what software can be used for the creation of digital products and explores relevant teaching and learning resources. Links to tutorials for working with the tools are provided, along with ideas about how and when ...
A series of four video episodes telling the story of a group of Year 9 students navigating their journey using the laptops in their high school education during the years of the Rudd government's Digital Education Revolution 2007 to 2011.
This resource is an overview of Apple tools and services available to NSW DoE teachers and students using Apple devices. It highlights what software can be used for the creation of digital products and explores relevant teaching and learning resources. Links to tutorials for working with the tools are provided, along with ...
Explore aluminium wire as a medium for creating a sculpture. Working with wire provides students with a great opportunity for problem solving as they consider line, space, shape, weight and balance. Aluminium wire can be easily adapted to your classroom as it's a pliable material that can be cut with scissors and is suitable ...
Go fishing in Western Australia. Look at how and why laws restrict people from taking certain fish. Identify cases where laws apply: size limits, bag limits and closed seasons. Build a magazine article explaining the fishing laws. Use a model structure and persuasive text to support a responsible position. For example, ...
These seven learning activities focus on interpreting and analysing historical documents using a variety of tools (software) and devices (hardware), and illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers assist ...
These seven learning activities, which focus on the use of 'real data' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use the three content strands ...
These seven learning activities, which focus on 'modelling texts' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers are provided with guidance about ...
These seven learning activities focus on presentation using a variety of tools (software) and devices (hardware) and illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers ask students to present their historical ...
These seven learning activities, which focus on 'scientific inquiry' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers facilitate the procedures ...
These seven learning activities, which focus on 'representations' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers expose students to a wide range ...
These seven learning activities focus on research using a variety of tools (software) and devices (hardware), and illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers provide appropriate guidance and scaffolds ...
These seven learning activities, which focus on 'models and simulations' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers assist students to interpret, ...
These seven learning activities, which focus on 'collaboration' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers provide students with opportunities ...
These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...